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Mega Man 6

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Mega Man 6 - Flame Man's Stage

I actually recorded this Mega Man game before recording the Mega Man & Bsss Perfect Runs. This was intended to be a semi-tribute to Roahm of sorts as for this game I did all the robot master stages buster only without taking a hit. I did use the occasional charge shot, but nothing too bad. Flame Man's stage has my favourite music in the entire game, that and the stage is in charge of one of the Rush adaptors, so I go after him first.

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Mega Man 6 - Plant Man's Stage

Plant Man is in charge of the other Rush adaptor, so I may as well go snatch that one up, too. Plant Man is easily the easiest robot master to fight with just the buster in this game, though, so he is not a bad palce to start. Starting with Flame Man lets you go through the weakness chain while still getting Beat without having to redo any stages, though.

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Mega Man 6 - Blizzard Man's Stage

At first I thought this robot master was supposed to be a Canadian stereotype, and quite frankly, I still believe that for one simple reason... the curling puck enemies. That is definitely a Canadian thing.

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Mega Man 6 - Wind Man's Stage

Darn it, Capcom, as if Mega Man 6's sticky controls were not bad enough, then you go and get lazy giving a robot master weapon that the robot master does not even use! Bad Capcom! Bad!

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Mega Man 6 - Centaur Man's Stage

Now this is a bit of a weird idea for a robot master. I do like the stage, though. It is mostly a water stage, but it has some neat moments like the upside-down water room, and I like the general look of the stage. It is fairly fun as well, and jet form makes it less of a head-ache to get through, too.

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Mega Man 6 - Knight Man's Stage

This stage is just all kinds of easy... I guess I should note that for the last for robot master stages in this run, there are alternate boss rooms where if you beat the robot master there, you get one of the parts for Beat. Beat is not nearly as broken in this game, though, so it does not really matter all that much.

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Mega Man 6 - Yamato Man's Stage

Welcome to the Japanese stereotype stage! This one is a little weird, and the overall stage is pretty average, but the boss is annoying, so very annoying! Heck, this would be the only somewhat difficult boss if it were not for the sticky controls making other ones hard too.

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Mega Man 6 - Tomahawk Man's Stage

What feels funny to me is the fact that I normally do Tomahawk Man's stage first! I have a habit of always sticking to whoever I picked first when I first played the game as my first robot master to fight, but it varies sometimes. This stage is set to be designed after the old west.

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Mega Man 6 - Mr. X's Fortress : Stage 1

Time to start TOTALLY NOT WILY's fortress. Seriously, this stands as one of the worst attempts for an alternate villain I have ever seen. This first stage has a neat shortcut in it that is very dangerous to get, but has quite the reward!

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Mega Man 6 - Mr. X's Fortress : Stage 2

The fortress stages in this game are definitely a lot better than the ones from Mega Man 5. The music is pretty bland, though, which is sad. The bosses are also extremely weird, but hey, at least that makes the TOTALLY NOT WILY thing very slightly more believeable.

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